Creative/Game Writing

I wrote my first multi-page story when I was in first grade, and it was epic. Incoherent, but epic. Since then, I’ve learned a few things about grammar, characterization, and plot, but I haven’t lost my mad love for words. My fiction is the one place I can let out my soul and polish and hone it into something brilliant.

My first published short story, “Green,” will be available in an upcoming issue of CICADA Magazine, although I don’t know exactly which month yet. The story and the magazine are both very personally important to me, and I’m so excited to be finally sharing my fiction with the world.

A few years ago, I came to the life-changing realization that the games I’ve loved since the days of Sierra graphical text adventures are written by people like me. After some study and two years of participating in the Austin GDC’s Game Writing Workshop, I think I’m at a position where I can share my game writing portfolio with the world. If you have suggestions or constructive criticism, please send it my way. I’m hungry for improvement.

Arcea

Most of my work involves this story. It began life as a painting, but since then it has shifted and morphed across mediums, picking up polish and elaboration along the way. I’ve completed character development, world-building, gameplay design and more.

If you have a copy of BioWare’s NeverWinter Nights, you can play a demo module I constructed with their Aurora toolset. Note that it is a non-combat module designed to demonstrate dialogue and character development, and it was built assuming that you would use the attached premade character, Remy Menard.

The module file

The character file