Creative Writing

Fiction

I wrote my first multi-page story when I was in first grade, and it was epic. Incoherent, but epic. Since then, I’ve learned a few things about grammar, characterization, and plot, but I haven’t lost my mad love for words. My fiction is the one place I can let out my soul and polish and hone it into something brilliant.

My first published short story, “Green,” was published in the Sept./Oct. 2011 issue of Cicada Magazine. The story and the magazine are both very personally important to me, and I’m so excited to be finally sharing my fiction with the world.

Read a preview of “Green” at the Cicada website.

Additionally, my story “To the Sea” was selected for publication in Sparks: Exciting New Fantasy From Today’s Brightest Stars, an e-book anthology released by Earthbound Press.

Games

I also love video games. I toyed with the idea of joining the game industry as a writer for several years, and while I am no longer pursuing that career path, I had a lot of fun exploring it. I made some great friends (and met fantastic mentors!), participated in the Austin GDC’s Writing Workshop twice, and built a sample module that has gotten some good feedback.

Arcea

This story began life as a painting, of all things, but since then it has shifted and morphed across mediums, picking up polish and elaboration along the way. I’ve completed character development, world-building, gameplay design and more.

If you have a copy of BioWare’s NeverWinter Nights, you can play a demo module I constructed with their Aurora toolset. Note that it is a non-combat module designed to demonstrate dialogue and character development, and it was built assuming that you would use the attached premade character, Remy Menard.

The module file

The character file